Point-Based Approximate Ambient Occlusion and Image Base Lighting
Some test with the new point base rendering that provide Prman 13.0.4
IBL and Occlusion without raytracing
Grey Car:
Red car:
I create a slim template and a shading component :
and a wip renderman car shader with sparkles :
notice the sparkles diminishes by distance,but need some works the sparkles are too smooth and need more reflective strengh.