Point-Based Approximate Ambient Occlusion and Image Base Lighting

Some test with the new point base rendering that provide Prman 13.0.4

IBL and Occlusion without raytracing :)

Grey Car:

GREY-car2GREY-car2-occ

GREY-carGREY-car-occ

Red car:

RED-car2RED-car1

I create a slim template and a shading component :

pbrender.jpg

and a wip renderman car shader with sparkles :

car_paint.jpg

GREY-car3GREY-car3-occ

notice the sparkles diminishes by distance,but need some works the sparkles are too smooth and need more reflective strengh.



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